Boom Beach Army Damage Calculator

This calculator is used to find out how quickly a given army will be able to do damage in an attack on Boom Beach. It will also show how using statues and abilities will affect that damage output, including by showing how much damage the troops will do within the duration of a Shock Bomb.

Select Army

Landing Craft 1
×{{($storage.bbLc1 + 4) / troops1.size | floor}}
Landing Craft 2
×{{($storage.bbLc2 + 4) / troops2.size | floor}}
Landing Craft 3
×{{($storage.bbLc3 + 4) / troops3.size | floor}}
Landing Craft 4
×{{($storage.bbLc4 + 4) / troops4.size | floor}}
Landing Craft 5
×{{($storage.bbLc5 + 4) / troops5.size | floor}}
Landing Craft 6
×{{($storage.bbLc6 + 4) / troops6.size | floor}}
Landing Craft 7
×{{($storage.bbLc7 + 4) / troops7.size | floor}}
Landing Craft 8
×{{($storage.bbLc8 + 4) / troops8.size | floor}}
Hero
Hero

Unit Levels

Rifleman Rifleman
Level
Heavy Heavy
Level
Zooka Zooka
Level
Warrior Warrior
Level
Tank Tank
Level
Grenadier Grenadier
Level
Scorcher Scorcher
Level
Laser Ranger Laser Ranger
Level
Cryoneer Cryoneer
Level
Bombardier Bombardier
Level
Mech Mech
Level
Sgt. Brick Sgt. Brick
Level
Cpt. Everspark Cpt. Everspark
Level
Pvt. Bullit Pvt. Bullit
Level
Battle Orders Battle Orders
Level
Shock Bomb Shock Bomb
Level

Statues and Ability Usage

Statues

Total Bonus
+{{tdBonus()}}%
%
%
%
%
%
%
%
%
%
%
%
%
%

Abilities

Results

Damage Per Second
No {{heroAbility.name | ifEmpty: "Hero Ability"}} Up to {{damagePerSecond(false) | number: 0 | ifEmpty: 0}}
With {{heroAbility.name | ifEmpty: "Hero Ability"}} Up to {{damagePerSecond(true) | number: 0 | ifEmpty: 0}}
Additional Damage from {{heroAbility.name | ifEmpty: "Hero Ability"}}
During {{shockDuration() | ifEmpty: 0}} Seconds Up to {{damageFromAbility(true) | number: 0 | ifEmpty: 0}}
Total from {{heroAbilityUsages | ifEmpty: 0}} {{heroAbility.name | ifEmpty: "Hero Ability"}} Usages Up to {{damageFromAbility(false) | number: 0 | ifEmpty: 0}}
Total Damage in {{shockDuration() | ifEmpty: 0}} Seconds
Without {{heroAbility.name | ifEmpty: "Hero Ability"}} Up to {{damagePerSecond(false) * shockDuration() | number: 0 | ifEmpty: 0}}
With {{heroAbilityUsages | ifEmpty: 0}} {{heroAbility.name | ifEmpty: "Hero Ability"}} Usages Up to {{totalDamage() | number: 0 | ifEmpty: 0}}

It would take {{timeNeeded(false)[lang].p1}}{{time(timeNeeded(false)[lang].p2)}} for this army to do {{damageToDo | number: 0 | ifEmpty: 0}} damage without {{heroAbility.name | ifEmpty: "the Hero Ability"}} or {{timeNeeded(true)[lang].p1}}{{time(timeNeeded(true)[lang].p2)}}* with it.

* This assumes that {{heroAbility.name}} is active the entire time.

Usage Notes

  • Each box in the “Select Army” section respresents one landing craft. If any of the landing craft have not been unlocked, that craft’s Troop/Hero selection should be set to “None.”
  • Click or tap a troop’s image in the “Select Army” section to quickly set all landing craft to hold the same troop.
  • Since only Hero Abilities that increase damage output are relevant to these calculations, only Battle Orders is an option. Selecting Battle Orders as the Hero Ability will expand the “Results” section to show information related to it.
  • The twelfth guardian input will only be shown while the masterpiece input is set to zero since the maximum number of statues obtainable in Boom Beach is twelve.
  • The Power Powder icon next to each statue’s input can be toggled to signify that the corresponding statue is boosted with Power Powder, and so, that statue’s bonus will be doubled in the total statue bonus.
  • All information entered into statue-related inputs, landing craft level inputs, and inputs in the “Unit Levels” section is saved to the browser for convenience. The information will be ready on return visits to this calculator.
  • The number of seconds used in the results depends on the level and number of Shock Bombs specified.