Clash of Clans Builder Base Progress Tracker
This application, when supplied with basic information about your Builder Base on Clash of Clans, makes it easy to see which upgrades are remaining for the current Builder Hall level, calculates the total amount of loot needed to complete all of those upgrades, and displays the total value of everything built on the base already. Your base’s information can be saved to your Pixel Crux account so that it is easy to continue to track your base’s progress when you return to this application.
Please note that this application is only for the Builder Base. To track progress on the main village, use Pixel Crux's Clash of Clans Village Progress Tracker.
Troops and Army Buildings
Defenses
Traps
Resource Buildings
All Upgrades
Upgrades Remaining for Builder Hall Level






Totals
Max Everything for Builder Hall Level {{bbase.townHall}}
Upgrade Type | Total Cost Remaining | Total Build Time Remaining* |
---|---|---|
Gold† | {{goldUntilThCost | number: 0 | ifEmpty: 0}} ![]() |
{{time(goldUntilThTime) | ifEmpty: "None"}} |
Elixir | {{elixirUntilThCost | number: 0 | ifEmpty: 0}} ![]() |
{{time(elixirUntilThTime) | ifEmpty: "None"}} |
Walls |
{{wallCostUntilThLows | number: 0}} ![]() ![]() ![]() ![]() ![]() |
N/A |
Builder Hall to Level {{bbase.townHall + 1}} | {{bbaseData.building.townHall.cost[bbase.townHall + 1] | number: 0}} ![]() |
{{time(bbaseData.building.townHall.time[bbase.townHall + 1])}} |
Builder Base Value
Upgrade Type | Total Loot Spent | Total Build Time* |
---|---|---|
Gold‡ | {{vvGoldSpent + cumulativeCost('building', 'townHall', bbase.townHall) | number: 0 | ifEmpty: 0}} ![]() |
{{time(vvGoldTime + cumulativeTime('building', 'townHall', bbase.townHall)) | ifEmpty: "None"}} |
Elixir | {{vvElixirSpent | number: 0 | ifEmpty: 0}} ![]() |
{{time(vvElixirTime) | ifEmpty: "None"}} |
Walls |
{{vvWallSpentLows | number: 0}} ![]() ![]() ![]() ![]() ![]() |
N/A |
Total |
{{vvGoldSpent + cumulativeCost('building', 'townHall', bbase.townHall) + vvElixirSpent + vvWallSpentLows + vvWallSpentHighs | number: 0 | ifEmpty: 0}}
![]() ![]() |
{{time(vvGoldTime + cumulativeTime('building', 'townHall', bbase.townHall) + vvElixirTime) | ifEmpty: "None"}} |
* Counted in Builder/Laboratory man-hours, the amount of time it would take if only one construction or upgrade was performed at once in sequence. Since both the Master Builder and the Star Laboratory can be working at the same time, the actual time will likely be much shorter.
† Excludes the Builder Hall and Walls. Higher levels of Walls can be upgraded with Elixir, and upgrading the Builder Hall may not be considered part of the progression to maxing everything for the current Builder Hall level.
‡ Excludes Walls. Higher levels of Walls can be upgraded with Elixir, and lower levels must be upgraded with Gold.